Unreal Engine 4.12 [UPDATED] Download
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For Unreal Engine 4.12, Intel added support for the Intel C++ Compiler into the public engine release. Intel C++ Compilers are standards-based C and C++ tools that speed application performance. They offer seamless compatibility with other popular compilers, dev environments, and operating systems, and boost application performance through superior optimizations and single instruction multiple data (SIMD) vectorization, integration with IntelĀ® Performance Libraries, and by leveraging the latest OpenMP* 5.0 parallel programming models.
Check this video, step by step. How the face gets destroyed.In a nutshell:1) DAZ Studio 4.12 / Create a FemaleFigure Genesis 82) DAZ Studio 4.12 / I create short basic animation, opening and closing mouth FIRST ANIMATION FILE DAZ.3) Unreal 4.25 / Create a ThirdPerson project3) Unreal 4.25 / Activate the Daz pluguin and restart4) DAZ Studio 4.12 / On the top menu bar FILE / SEND FILE / DAZ TO UNREAL5) DAZ Studio 4.12 / I select some Morphs am interested5) Unreal 4.25 / The Skeletal Mesh for Genesis 8 + Animation Sequence with Mouth opening and closing is created6) Unreal 4.25 / I open the Skeletal Mesh and check the morphs are working7) Unreal 4.25 / I open the Animation Sequence FIRST ANIMATION FILE DAZ and is working8) Unreal 4.25 / Inside FIRST ANIMATION FILE DAZ Animation Sequence, i push the RECORD button. It records and stores a new AnimationSequence file SECOND ANIMATION FILE UNREAL9) Unreal 4.25 / Inside SECOND ANIMATION FILE UNREAL Animation Sequence, I open the new AnimationSequence file and the face gets CORRUPTEDLEFT = FIRST ANIMATION FILE DAZRIGHT = SECOND ANIMATION FILE UNREALBoth LEFT AND RIGHT should look exactly the same. And the second gets broken.I compared the Transforms positions of the same bone name on both ANIMATION FILE And there is are a lot of bones with offset from the original.Seems like it does NOT RECORD well.Seems there are 2 things going on here.- Morphs keyframes- And Bone keyframesAnd somehow unreal just records the Bone keyframes?So the code is missing some more code.And does not record the Morphs keyframes.Thanks! 2b1af7f3a8