Aperture Tag Free Download [HOT]
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I created this as part of the soundtrack for the Portal 2 Mod 'Aperture Tag: The Paint Gun Testing Initiative'. The rest of the soundtrack was created by Harry 'Harry101UK' Callaghan, and is freely available for download over here =fSLvAL4vG4Y
Eugenio Roman, the original organizer of the Aperture Tag Team, first began considering paint gun and gel concepts before the Portal 2 game was released and when the gel components of the game were announced. It was stated that the concept of paint for Portal 2 was first derived from the game Tag: The Power of Paint, whose team was hired to work on the paint aspects of Portal 2. After playing this precursor, Roman wanted to do more with the aspects of the game, especially the paint gun. The paint gun he ended up using for Aperture Tag was developed by another modder in the community. Roman asked the creator if he could use the device, was approved to do so, and made some modifications before releasing his own map utilizing it. Aperture Tag Download free Full Version.
The game also takes advantage of a cut part of the Portal series in Pneumatic Diversity vents/tubes, which were featured in early trailers for Portal 2. They are used in Aperture Tag to move the player from level to level in order to make the transitions faster. Aperture Tag Game free Download Full Version.
It is meant to show you howDepth of field changes from F32 to F1.4What the aperture looks like from F32 to F1.4How motion blur changes from 1/1000 to 1/2And how noise changes from ISO 100 to ISO 25600
Portal 2 was similarly released with high praise with a 95 out of 100 score on Metacritic.[18] Valve has continued to support the game through the release of two separate downloadable content packages, one introducing a new co-operative campaign,[19][20] and a second that incorporated an easy-to-learn level editor that allowed players to make their own test chambers and share these through the Steam Workshop to others.[21] Further on this, Valve has created a special version of the Portal level editor to be used alongside its "Steam in Schools" program as a means of using the game and editor to teach students about physics, math, and other lessons; Valve released this version of Portal 2 free for educational use.[22] Exploring options for a full-scale VR game in 2017, Valve experimented with Portal, but found the portal systems disorienting in VR; instead, they returned to the Half-Life series and released Half-Life: Alyx in 2020.[23]
Portal was initially released in October 2007 as part of a compilation game called The Orange Box, alongside Half-Life 2 and its two episodes and Team Fortress 2. Valve considered including Portal as a bonus feature of the compilation; the game was purposely kept short such that if it did not meet expectations, players would have the rest of the content of The Orange Box as a "safety net".[26] Portal has since been repackaged on Windows as a standalone game in April 2008.[27] A Mac OS X client was introduced simultaneously with the release of the Steam client for that platform in May 2010; as part of its promotion, the game was released free of charge for both platforms during which at least 1.5 million players downloaded it.[28][29]
In September 2022, Nvidia announced it would release an updated version of Portal with real-time ray tracing, as a free DLC for owners of the original game on PC. It was released on December 8, 2022.[34]
Aperture Hand Lab is a roomscale VR video game co-developed by Canadian studio Cloudhead Games and Valve, released free for Windows on June 25, 2019. It is a tech demo set in the Portal universe that showcases the functions of the hand, knuckle, and finger tracking technology used by the Valve Index.[35]
The Lab is a VR game developed by Valve that as part of its partnership with HTC and the VR headset, the HTC Vive. It was described as a "room-scale" VR experience, consisting of about a dozen small experimental experiences that highlight the use of VR; such include experiencing a fully panoramic view that has been stitched together from a number of photographs, a physics game where the player attempts to launch personality cores into piles of boxes using a catapult, and a bow-and-arrow based game.[36] The Lab was announced at the 2016 Game Developers Conference, and was released free on April 5, 2016, following the public release of the HTC Vive.[37]
Aperture Desk Job is a free game set in the Portal universe released on March 1, 2022. It is a demonstration of the various features of the Steam Deck handheld system.[38] In the game, the player works as a quality assurance checker for toilets manufactured by Aperture Science in its early years. They are guided by the personality core Grady (voiced by Nate Bargatze) through the steps, but as the game progresses, mishaps in the automated factory lead Grady to suggest that the player develop a weaponized toilet as an invention to pitch to Cave Johnson (voiced by Simmons).[39]
The Final Hours of Portal 2 is a digital book written and created by Geoff Keighley. This digital book gives insight on the creation of Portal 2. Keighley had previously worked as an editor at GameSpot, writing several 10,000-word "Final Hours" pieces on various games where he visited the studios during the late development phases to document the creation of the game. One piece, "The Final Hours of Half-Life 2", allowed Keighley to interact with Valve during 2003 and 2004 and talk with the staff as they completed work on Half-Life 2.[51] Keighley wanted to recreate a similar work for Portal 2, with focus on making it an interactive work for the iPad.[52][53] Keighley was granted "fly on the wall" access to Valve when Portal 2 was being produced.[54] The initial iPad release was written by Keighley with work by Joe Zeff Design, a studio that had also produced digital applications for Time magazine.[52] The interactive work provides movie clips and short applications to demonstrate the various mechanics of the game and stages of the game's development. The work was later ported into a non-interactive eBook, and into an application with the same iPad interactivity on the Steam platform.[54] With the iPad and Steam version, Keighley is able to offer live updates to the work; upon release of the "Peer Review" downloadable content pack, the work was updated with an additional chapter discussing the creation of the new content and what new features players could expect in the future from Portal 2.[55]
The series' main antagonist, GLaDOS, was included as the dealer in Poker Night 2. This game features Portal themed unlockables such as playing cards, table and room. Wheatley is also featured as a bargaining chip. A Portal based downloadable content for Zen Pinball 2 Pinball FX2 was made in collaboration with Valve and Zen Studios.[60]
GLaDOS guest stars in Defense Grid: The Awakening in a full-story expansion.[65] Atlas appears as a player-character in the downloadable content package for Runner2.[66] P-Body is a playable character in the Windows release of Super Bomberman R.[67] In April 2018, set of seven Portal-themed DLC levels were added to The Ball.[citation needed]
At a mid-2011 presentation at the 2011 Games for Change Festival at New York University, Gabe Newell stated Valve's intention to direct Portal and Portal 2 towards education. Newell stated that Valve "doesn't see divide between making a game that can do well and be educational", and was already working with schools to develop lesson plans around the game.[82] In one example, Valve brought in students from nearby Evergreen School to watch them interact with the game in an educational setting.[83] As part of this effect, the company promoted Portal for free use by any user during September 2011.[84]
In speaking at the 2012 Games for Change Festival, Newell said that the response to these efforts was praised by educators.[85] Their efforts culminated in a "Teach with Portals" program that Newell announced at the Festival. The effort is built on a standalone "Puzzle Maker" that incorporates the level editor for Portal 2 that was released as free content for the game in early 2012. Valve had built the Puzzle Maker with the aid of educators, as to make it suitable for lesson plans as well as making it as easy for teachers to use to construct such plans. The Puzzle Maker is not limited to physics, but designed to be modular so that other fields, such as fundamental electronics or chemistry, could be included.[85] The "Teach with Portals" initiative is built atop of a stripped-down version of the Steam client, "Steam for Schools", that is designed to be used in schools, allowing instructors to control the installation of the games and lesson plans on the students' computers. These tools, as well as copies of Portal 2 and the Puzzle Maker, are being offered for free for all educators.[85]
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